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Oculus Rift + Touch

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Tyler
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Re: Oculus Rift + Touch

Postby Tyler » Sat Aug 12, 2017 10:25 pm

Sarah and Brad, best toy ever?
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bmyoungs
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Postby bmyoungs » Sun Aug 13, 2017 5:43 am

Tyler wrote:Sarah and Brad, best toy ever?
Yes. I'm considering moving our pc to the living room so we have more space

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Postby bmyoungs » Sun Aug 13, 2017 9:18 am

Tried playing Lucky's tale and accidentally turned it to French

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Postby bmyoungs » Sun Aug 13, 2017 9:23 am

.Image

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Tyler
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Re: Oculus Rift + Touch

Postby Tyler » Sun Aug 13, 2017 9:54 am

I didn't try lucky since that's an Xbox controller game and lame!

Sarah is a believer!!

Is that your office? It looks pretty roomy. You wouldn't miss having a PC in there if you moved it to the living room?
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Postby bmyoungs » Sun Aug 13, 2017 10:03 am

Lucky's tale is surprisingly fun. Quite disorienting though

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Tyler
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Oculus Rift + Touch

Postby Tyler » Tue Aug 15, 2017 7:16 am

Iowa State University had robots and Rifts set up at their booth at the Iowa State Fair. Crappy picture of it.

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Re: Oculus Rift + Touch

Postby Tyler » Tue Aug 15, 2017 9:00 pm

What's your go to games to demo to new people?
Google Earth
The Lab - longbow only
Robo Recall

Carnival is a good one too, but haven't touched it since getting the Rift. Played a lot when I borrowed the Vive tho

Rec Room if they want to try something social

They tried Bullet Train and said that was awesome. Only like 5 mins tho.
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Re: Oculus Rift + Touch

Postby Tyler » Tue Aug 15, 2017 9:16 pm

SteamVR games always display sound on TV and headset, but Oculus does not. I even have the mirror audio option checked!
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Postby wags83 » Wed Aug 16, 2017 8:55 am

Google Earth and Longbow are the ones I had my family play when I brought it to Sheldon last weekend.
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Postby bmyoungs » Thu Aug 17, 2017 8:46 pm

Watched the first half of the bucs game in big screen tonight it was pretty sweet. Sling quality is spotty though and any time it got slightly blurry on the app it was unwatchable in VR.

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Re: Oculus Rift + Touch

Postby Tyler » Mon Aug 21, 2017 8:21 am

I feel like I have my sensor setup perfected, but Corey and Wags were complaining a lot about theirs last night.
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Postby wags83 » Mon Aug 21, 2017 8:26 am

Tyler wrote:Source of the post I feel like I have my sensor setup perfected, but Corey and Wags were complaining a lot about theirs last night.

It's so easy to get turned around in RecRoom and that made my sensors completely lose track of my right hand, but to be fair I only have the 2 sensors.
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Postby bmyoungs » Mon Aug 21, 2017 10:01 am

Yeah I had the same problem as Wagner. My sensors are also in temporary positions so it's even worse.

That was the first time I had played rec room though and it was really fun

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Re: Oculus Rift + Touch

Postby Tyler » Mon Aug 21, 2017 10:26 am

If you guys only have 2 sensors you should do opposite corners, high, pointing down. Ignore the warning during setup when it says they are too far apart.

Also use the analog stick to turn so you keep facing the optimal direction.
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Postby wags83 » Mon Aug 21, 2017 10:59 am

Tyler wrote:Source of the post Also use the analog stick to turn so you keep facing the optimal direction.

But sometimes I need to turn the long way of my play space to walk the frisbee into the net.

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