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Keep Talking and Nobody Explodes (game)

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Tyler
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Re: Keep Talking and Nobody Explodes (game)

Postby Tyler » Fri Apr 01, 2016 1:13 pm

My work team was complaining we don't do enough "fun" things so I brought this in. Manager let me set up an optional hour meeting to play it. Of my 20 person team there were maybe 12 that stopped in. Some stayed for the full hour and got really into it. We were playing on a 90" tv for people to watch and set up a room partition so those with manuals couldn't see the TV. I think everyone that played would like to do it again.
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Huss Buss
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Re: Keep Talking and Nobody Explodes (game)

Postby Huss Buss » Sat Apr 02, 2016 7:45 am

Tyler wrote:My work team was complaining we don't do enough "fun" things so I brought this in. Manager let me set up an optional hour meeting to play it. Of my 20 person team there were maybe 12 that stopped in. Some stayed for the full hour and got really into it. We were playing on a 90" tv for people to watch and set up a room partition so those with manuals couldn't see the TV. I think everyone that played would like to do it again.



that's cool doing team bonding events. from what Kevin says John Deere does them regular
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Tyler
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Keep Talking and Nobody Explodes (game)

Postby Tyler » Mon Jun 12, 2017 8:39 am

It's been over a year since I've played this, but we fired it up over the weekend when Jocelyn's brother and his girlfriend came over. We stuck to the easier bombs and had a lot of fun. There are still some modules that I still don't understand.
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bmyoungs
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Keep Talking and Nobody Explodes (game)

Postby bmyoungs » Mon Jun 12, 2017 6:03 pm

The one that always killed us was Morse code

Sent from my Pixel using Tapatalk
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Tyler
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Keep Talking and Nobody Explodes (game)

Postby Tyler » Mon Jun 12, 2017 7:00 pm

bmyoungs wrote:Source of the post The one that always killed us was Morse code

Sent from my Pixel using Tapatalk

That one is impossible!!
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kyle
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Keep Talking and Nobody Explodes (game)

Postby kyle » Tue Jun 13, 2017 7:31 am

Tyler wrote:Source of the post
bmyoungs wrote:Source of the post The one that always killed us was Morse code

Sent from my Pixel using Tapatalk

That one is impossible!!

Yeah most of them are pretty simple to work through but morse code is the WORST
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bmyoungs
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Keep Talking and Nobody Explodes (game)

Postby bmyoungs » Tue Jun 13, 2017 7:58 am

kyle wrote:
Tyler wrote:Source of the post
bmyoungs wrote:Source of the post The one that always killed us was Morse code

Sent from my Pixel using Tapatalk

That one is impossible!!

Yeah most of them are pretty simple to work through but morse code is the WORST

You have to be paying so much attention to it while doing the rest of the tasks.
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Tyler
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Keep Talking and Nobody Explodes (game)

Postby Tyler » Sun Sep 24, 2017 9:58 am

$4.50 on Steam. Remember this has VR support

https://slickdeals.net/f/10588140-keep- ... m-key-4-49

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