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Welcome to No Man's Sky

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Tyler
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Re: Welcome to No Man's Sky

Postby Tyler » Mon Aug 15, 2016 9:27 pm

LOL. This is hilarious. I showed jocelyn and we both had a good laugh. Now I want the game
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Welcome to No Man's Sky

Postby wags83 » Mon Aug 15, 2016 9:34 pm

Hahaha that's so stupid and hilarious.
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Re: Welcome to No Man's Sky

Postby Tyler » Mon Aug 15, 2016 9:36 pm

I know the game isn't what people want it to be, but it would be cool discovering new animals and aliens, especially since you likely the first person to see it and it was randomly generated

https://youtu.be/KQc4EdEYSJ4
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Welcome to No Man's Sky

Postby tylersucks » Mon Aug 15, 2016 10:38 pm

Someone claimed to Crack the source code and there is no multi-player code at all. Seems like a huge letdown. I hope they patch it into something more. Seems like it should be an alpha game still.

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Welcome to No Man's Sky

Postby Tyler » Tue Aug 16, 2016 6:47 am

tylersucks wrote:Source of the post Someone claimed to Crack the source code and there is no multi-player code at all. Seems like a huge letdown. I hope they patch it into something more. Seems like it should be an alpha game still.

It's weird they scan for other players on the map, but you can't actually find or interact with them. I wonder if the scan is even doing anything.
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Welcome to No Man's Sky

Postby tylersucks » Tue Aug 16, 2016 6:55 am

The whole concept of the game seems way off. Let's make it so big you can never utilize 1% of it and make it single player. Fail

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Re: Welcome to No Man's Sky

Postby Tyler » Tue Aug 16, 2016 10:47 am

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Welcome to No Man's Sky

Postby Tyler » Wed Aug 17, 2016 10:34 pm

https://m.reddit.com/r/gaming/comments/ ... mpact=true

The sad thing is that even if you forget all of the lies by Hello Games and how they completely misrepresented the game and continue to do so (just look at their Steam page, it still shows the E3 videos which are nothing like the game) and even if you knew nothing about the game and expected only a relaxing space exploration/survival game, it still fails miserably.

There are no actual solar systems. The planets don't rotate around a sun but are stationary, sitting together in a blob.

There are no stars, they're just part of the skybox but you can't fly to them.

The 18 quintillion planets that was so heavily marketed isn't impressive when you realize what that actually means: if you took 11 things and come up with 50 variations for each, that is close to 18 quintillion combinations. All planets have the same gravity. Most planets are entirely the same but with different bumps and colors, they have the same objects on them and largely the same resources. Once you've seen the first dozen planets, you've seen them all.

There is no actual differences between the ships, except the number of inventory slots. There are no ships specializing for say speed or combat.

You don't have a sense of scope / scale to your journey. In the galactic map you can see other stars but there's no sense of where you are in relation to the center of the universe. Likewise you don't have a way to track where you were. No mapping or history, waypoints or other ways of tracking your progress. There needs to be a way to see how you're progressing and also give some meaning to how far you've gone.

You can't actually fly between these systems or go into say the dark space or outer asteroid belt. The only way to travel between them is to open up the map and click warp, which initiates a loading screen animation and loads up the new planets. There is no deep space. The moons don't even go around the planets. All of the various wonders of the universe (neutron stars, supernovas...etc) are entirely absent. You never actually feel like you're flying in a real universe, you feel like you're in a skybox with 3 or 4 planets that are mostly the same, then you load up a new skybox with a new set of similar planets. It's nothing like say Space Engine, where you actually do get a true sense that you're in a real universe.

You can't even fly your ship. You can't fly low across a planet as there is an invisible boundary and you can't crash your ship. The controls are terrible, it has none of the complexity of other space flight sims.

You can't manually land your ship, you simply press a button for it to autoland. Tons of other maneuvers (like entering a space station) are entirely autopilot.

The asteroids which are everywhere have insane pop-in issues, they only show up like 50 meters in front of you.

The freight ships don't move, they just sit there passively forever. They add zero gameplay depth.

The space stations are all basically the same.

The planets are littered with outposts, all identical and with a single NPC alien standing still and staring into the wall.

The NPCs are entirely shallow, there is literally no point to even talking to them since they never say anything interesting and simply give you something random you likely don't need. Even the automated quest giving NPCs in Bethesda games that hand out those Radiant AI quests would be a massive improvement.

All of the monoliths are the same, it's nothing but a chore to chase them down. The words you learn don't add any depth to your interactions with the aliens, since they never have anything interesting to say anyway.

There are no actual biomes on each planet. Each planet is the same no matter where you land.

The animals are build on 14 different skeleton designs, with a bunch of random animal parts scrapped on top of each section to maximize the number of permutations and there is no attempt to make the animal make any sense in it's environment or have anything unique in it's behavior. The animals have no evolutionary history and their behavior is incrediby shallow.

There are no tall trees like were shows in E3, they're all saplings. There are no large forests, no large creatures. There are no large valleys, huge mountain peaks, no giant volcanos, all terrain is uniformly similar across planets.

The grinding which makes up most of the game is not only boring, but frustrating due to the completely messed up inventory management.

The interface is absolutely atrocious. It's amazing that it can be messed up this bad, the fact that we need a mod just to remove the requirement that you have to hold each click for a second speaks volumes. You need to load up a menu to do anything, and the menus are terribly designed and completely unintuitative.

The game is a technical mess. It looks like ass yet runs with all sorts of framerate issues.

The traveling on foot is insanely slow and tedious. There should have been a buggy or car, or at least some sort of fast jet pack like in Tribes.

It fails as a survival game since nothing in the game leaves you threatened. Each planet is seeded with abundant resources, and the few things that do attack you are easily defeated. Compare to minecraft where there's a very definite risk / reward system to exploring a deep cave system. Nothing really threatens you in a meaningful way.

The different minerals and resources don't really matter. Since most of the upgrades to explore the universe are yours within the first hour / two hours all the rest are kind of nice add ons.

There's no challenge to exploring. There's very little combat and what combat there is is very boring.

Inside a solar system there's no way to decide if a planet is interesting or not without actually visiting it. There should be some 'classification' of the planets e.g. class M, class X, etc that allows you to say a certain type of planet might be safe vs unsafe.

All planets are accessible right from the start of the game. I was excited about the idea of acid planets, radioactive planets, cold planets ... I was thinking that in order to explore a radioactive planet you'd need to craft some special gear. There was a pretty obviously gameplay loop where the dangerous planets had better minerals / ruins / whatever but were very hard to explore. Instead every planet is basically just a copy of the others.

The constant need to recharge things, which don't really serve a purpose. It makes the game very grindy without any positive feedback. Instead of feeling free to explore the world around me I feel annoyed that if I see something cool it means 30 seconds of tedium while I mine the abundant plutonium. I end up not landing and exploring because of how annoying it is that to take off again I have to enter a menu and recharge my ship.

None of the aliens interact with each other or have any sort of AI other than 'walk around a bit'. There's nothing to sit and watch. An occasional ship will fly overhead but they don't do anything. You never really see a battle take place or the ships acting in any sort of interesting manner.

This is a textbook case of why hype culture is cancerous to gaming, it leads to companies looking to hype as many people into preordering then sitting back and releasing a shallow, broken game. This game is completely empty and lifeless, with nothing to do but go around looking at things you've already seen copy pasted for the millionth time.
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Tyler
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Welcome to No Man's Sky

Postby Tyler » Thu Aug 18, 2016 6:44 am

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Welcome to No Man's Sky

Postby Tyler » Thu Aug 18, 2016 7:25 am

I see on Sean Murray's twitter he posted this morning about a patch being released that will improve performance, but nothing about game features.

I don't think he set out to actively lie in interviews. I think he was ambitious and spoke about the game he wanted to make, not the one he actually could make in the time they spent.
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Welcome to No Man's Sky

Postby Tyler » Thu Aug 18, 2016 7:37 am

Sonic?

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Welcome to No Man's Sky

Postby ritterc » Thu Aug 18, 2016 8:39 am

This makes me sad. I was pretty excited about this game. I've been waiting for the first round of real reviews, and it's been utterly destroyed on every review platform.

:(
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Tyler
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Welcome to No Man's Sky

Postby Tyler » Wed Aug 24, 2016 8:07 am

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Welcome to No Man's Sky

Postby CrckrJack » Wed Aug 24, 2016 12:44 pm

This game might just be one of the most terribly executed games ever in history.
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Tyler
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Welcome to No Man's Sky

Postby Tyler » Wed Aug 24, 2016 12:47 pm

CrckrJack wrote:Source of the post This game might just be one of the most terribly executed games ever in history.

Sim City was pretty horrible in 2013 and I know one of the Assassin's Creeds was completely broken.

Yep...both made this list.
http://www.pcgamer.com/the-worst-pc-game-launches/
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Welcome to No Man's Sky

Postby Tyler » Thu Aug 25, 2016 9:46 am

Everyone likes these reviews

ZERO PUNCTUATION
No Man's Sky
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Re: Welcome to No Man's Sky

Postby Tyler » Sat Aug 27, 2016 1:48 pm

Steam is offering refunds, regardless of how many hours you've played. Usually they limit it to like 2 hours for refunds
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Postby DannyFanny » Sat Aug 27, 2016 4:40 pm

Tyler wrote:Source of the post Steam is offering refunds, regardless of how many hours you've played. Usually they limit it to like 2 hours for refunds



Wow! That's ridiculous.
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Postby Blue Jackets » Tue Aug 30, 2016 6:48 am

Tyler wrote:Source of the post Steam is offering refunds, regardless of how many hours you've played. Usually they limit it to like 2 hours for refunds

This appears to be false.

Valve isn't making special exceptions to its refund policy for No Man's Sky
After a Reddit thread blew up, Valve restated its refund policy on the NMS store page.

As their policy states, Valve will automatically refund any game for any reason only if “the request is made within fourteen days of purchase, and the title has been played for less than two hours.” Because of the Reddit thread, a growing contingent of players are under the impression that No Man’s Sky is an exception to the two-hour rule, generally based on claims of false advertising and technical issues with the port. This is not the case. No Man’s Sky is not eligible for automatic refunds beyond two hours in, but, like every Steam game, you can still appeal for a refund regardless of playtime.

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