I have talked my dad into this deal, but now I need to make sure it's good enough for himhttps://www.microsoft.com/en-us/store/d ... b1ff86dd29
I made a handful of threads on Reddit and shotout to this guy for giving me a great answer:
I'm a Rift owner and we also bought that same HP WMR bundle from the Microsoft store as well as the similar CyberPower PC bundle from Best Buy. They both came with a Ryzen 1400 and a RX 580 and a WMR headset.
While I prefer the build quality of the CyberPower PC, the HP Pavilion isn't bad. The inside of the HP is rather spartan. It contains a generic uATX board, and a mini-sized one-fan Radeon RX 580. I forget the memory brand but it might have been Samsung. The PSU I think was 300 watts, the typical one they put in HP computers.
The HP Pavilion tower is really compact and really light, and fairly quiet. It made it really easy to move the HP PC around the house to test out different rooms as potential playrooms for VR. The HP PC has bluetooth and wifi. You'll need bluetooth for the HP headset.
Our HP PC came with Windows build 1703 installed, so you'll have to update it to the Fall Creators Update (build 1709) which has support for Windows Mixed Reality devices. The update took a few hours (after several restarts for updates) for me on a wired internet connection.
After you're on build 1709, then you're almost there. Just plug in the HP WMR headset and it should start up the Windows Mixed Reality setup. Note, it will NOW also download two gigs more for the Mixed Reality Portal. After that, you should be all set up to go. You can proceed to use Cliff House or start loading up Steam.
One issue I ran into was that the RX 580 that comes in the HP only has one HDMI port and three display ports. The HP headset will need to use the HDMI port (and a 3.0 USB port) so in order to hook up your monitor, you'll need to use one of the three available display ports.
If your external monitor doesn't have display port, then you'll need to use a display-port-to-hdmi (or DVI) adapter/cable, depending on your monitor input type.
The SteamVR games (using the SteamVR Windows Mixed Reality app) I tested on the HP ran fine. I ran Eleven: Table Tennis, Racket: NX, Duck Season, Scanner Sombre, Thumper and Gorn.
I was also really impressed at how the HP Pavillion and HP headset performed in Sairento VR, which requires 360 tracking.
It's nice not as smooth as my Oculus Rift on my i7 Coffee Lake PC with a GTX 1070, but for a VR setup with no sensors, only 8GB of RAM on a $200-ish video card, it was surprisingly capable.
Steam and Microsoft are still updating the software so SteamVR performance should continue to improve but don't expect frame rates to be the same as SteamVR games on your Rift. At least not yet.
As for the HP headset itself, I like it. Aside from the premium quality Samsung Odyssey, all the WMR headsets are fairly similar. My Oculus Rift feels a little lighter but the HP headset didn't feel real heavy to me. I like the dial in the back to tighten the headset, and I've worn it comfortably for more than an hour.
However, sometimes my forehead after awhile can get a little numb if I've tightened the headset too tight, and the sweet spot of the WMR headset is more narrow than the Rift so I have to fidget with it sometimes.
The Rift Touch controllers are also way better than the HP motion controllers, but I do like the motion controllers. They eat batteries like crazy though, but the touchpad is nice. The touchpad made it easier to teleport in some games than using the Rift Touch joystick.