Tyler wrote:Source of the post
Kyle, get out your Wiki, assuming a group of 5, what classes make the most sense?
Honestly I think the best composition would be as follows:
Berzerker: Good at keeping the zeds at bay. If someone can get good at parrying they could even keep scrakes and fleshpounds busy.
Commando: Helps cut through small to mid size zeds and can see stalkers.
Support: Great damage with shotguns which is useful against bigger zeds. The extra ammo is a huge help, plus can weld doors.
Medic: Absolute necessity going into later difficulties. Can heal teammates from a distance and put down the healing grenades.
Demolitionist: Puts out INSANE damage which is great against larger zeds and the boss. Also gives out grenades.
Firebug: Fire does a lot of damage over time and has a large area of effect. Also all zeds will go through a "Panic" stage when they are on fire which makes them move slower, and sometimes stop outright. This can be great to keep them distracted so the rest of the team can cut them down.
This is obviously with a group of 6 which is the max team size. If we can somehow have this composition every game i think we would stand a lot better chance of winning.
Sharpshooter: When getting headshots sharpshooters do insane damage especially against larger zeds.
Gunslinger: Middle ground between commando and sharpshooter. Similar to the sharpshooter, you need to land headshots to be effective. Also good against larger zeds.
SWAT: Great at cutting down weaker zeds as they have the highest rate of fire weapons in the game.
Survivalist: This class starts with random weapons and doesn't really specialize at anything...a jack of all trades but master of none. Not very useful in a premade composition.