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Pixel Ripped 1989 -VR

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Tyler
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Pixel Ripped 1989 -VR

Postby Tyler » Mon Aug 06, 2018 3:50 pm

Reminder to buy this tonight. Kind of like Duck Season with a game within a game

Steam

https://www.youtube.com/watch?v=NN6kjM17njw
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Pixel Ripped 1989 -VR

Postby Tyler » Tue Aug 07, 2018 9:52 pm

This game is very cool. You are a girl playing a handheld video game in school and need to shoot spitwads to distract the teacher so you can keep playing the game. There is something funky with the game world and your world and they sometimes combine. It is awesome when the game starts taking place in your "physical" space and not just on the gamegear. I wish there was a way to skip to those levels and show those off. I only played level 1 tonight. It took about 30 minutes. I think there are 4-5 levels.

This game would also benefit from playing with an Xbox controller. It is nice to use tracked controllers so you can move the console around, but it really isn't necessary. The in-game-game is kind of like a Mario platformer where you need to hold run and then jump to make the big gaps. One of my VR podcast hosts is lower 20's and talked about how hard it was to use both buttons at the same time. The other hosts grew up in the 80's and mocked him so hard for not knowing how to do it properly.
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Re: Pixel Ripped 1989 -VR

Postby Tyler » Sun Aug 12, 2018 8:25 am

Level 2 boss fight wasn't as mins blowing as level 1. We shall see what 3 and 4 have in store.
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Pixel Ripped 1989 -VR

Postby Tyler » Sun Aug 12, 2018 9:48 pm

Level 4 is so hard, and if you quit you need to start at the beginning of the level (30 minute progress). I am pausing the game overnight and hoping I can beat the final final boss tomorrow. It is very very difficult.
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Re: RE: Pixel Ripped 1989 -VR

Postby Tyler » Mon Aug 13, 2018 8:33 pm

Tyler wrote:Level 4 is so hard, and if you quit you need to start at the beginning of the level (30 minute progress). I am pausing the game overnight and hoping I can beat the final final boss tomorrow. It is very very difficult.
Tried unpausing the game...fail. SteamVR was closed and I couldn't get back into the game after restarting it
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Re: Pixel Ripped 1989 -VR

Postby Tyler » Tue Aug 14, 2018 10:20 pm

Beat the game tonight. Some of the final boss levels were so intense, but I got in a groove and beat the final bit in like 30 minutes.

If you speed run the game it is probably 2-2.5 hours.

This game isn't for everyone. The story is pretty lame, but it fits the 80's look.

I want everyone to play the first 30 minutes though. This game makes me excited for the possibility of AR. You're sitting in a classroom for the first level and kind of forget you're in a game because you're so focused on the portable game. When the game jumps out into the classroom it was such a cool experience. I want to make Jocelyn play just level 1.

Xbox controller makes the boss fight much easier.

Fun little thing I noticed. The handheld you play looks like a Sega Gamegear kind of. It's called Gear Kid. Play on Gamegear and Game Boy?
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Pixel Ripped 1989 -VR

Postby wags83 » Wed Aug 15, 2018 9:17 am

You've been having such a good conversation with yourself in here about this game.
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Re: RE: Pixel Ripped 1989 -VR

Postby Tyler » Wed Aug 15, 2018 9:58 am

wags83 wrote:You've been having such a good conversation with yourself in here about this game.
Haha. As I do in most threads.

Wilkins did message me that he tried the game and didn't like it. You need to get to level 1 boss fight before really experiencing the game and he did not.
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Pixel Ripped 1989 -VR

Postby Tyler » Thu Mar 12, 2020 10:12 am

A sequel is coming to Quest - Pixel Ripped 1995.
https://www.oculus.com/experiences/ques ... cale=en_US

I thought I read it is out this week? I'll likely buy it.
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Pixel Ripped 1989 -VR

Postby Tyler » Thu Apr 23, 2020 1:47 pm

Tyler wrote:Source of the post A sequel is coming to Quest - Pixel Ripped 1995.
https://www.oculus.com/experiences/ques ... cale=en_US

I thought I read it is out this week? I'll likely buy it.

Out now. $20. Instant buy for me. The first one was so cool. I think my dad would like this as well.
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Re: Pixel Ripped 1989 -VR

Postby Tyler » Tue Apr 28, 2020 11:47 pm

I keep forgetting to start this! I wish more people played the first one for SteamVR/Rift, it was very impressive. Hopefully later this week I have time since I'm caught up on Tyler shows
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Re: Pixel Ripped 1989 -VR

Postby Tyler » Wed Apr 29, 2020 9:18 pm

Pixel Ripped 1995 on Quest is amazing! The first one had a couple scenes that blew me away and this one is already impressive. It's not a spoiler, but you sit in a living room playing an old console on a TV for a bit. Various people walk through the door and it made me jump (not meant to be scary) multiple times because I thought someone was actually coming into my room.

Everyone should check this out. Plus it's a sitting game.
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Pixel Ripped 1989 -VR

Postby Tyler » Fri May 01, 2020 2:39 pm

I was bummed that I am on level 3 already, but I read there are 6 levels. Now I am even more excited! Will probably play through a couple levels tonight.
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Re: Pixel Ripped 1989 -VR

Postby Tyler » Fri May 01, 2020 9:55 pm

Played 2 more levels tonight. 2 more to go.

The immersion in this game is so good. Twice did I reach for a drink IRL with my virtual hands while holding controllers.
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Pixel Ripped 1989 -VR

Postby Tyler » Tue May 05, 2020 10:28 pm

1 level left.
This isn't a spoiler, but in level 5 you play as the mom who doesn't know how to hold the controller so the buttons and directions keep getting inverted. It was a cute mechanic.
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Pixel Ripped 1989 -VR

Postby Tyler » Thu May 07, 2020 10:28 pm

Finished this.
I think 1995 is a better game than 1989, but 1989 wowed me more.
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Re: RE: Pixel Ripped 1989 -VR

Postby Tyler » Thu May 07, 2020 11:20 pm

Tyler wrote:Finished this.
I think 1995 is a better game than 1989, but 1989 wowed me more.
Laying in bed like a damn nerd and comparing these 2 games in my head. 1995 is better in nearly every way. 80% of the game is actually playing a console game within the game. 1995 does so many more interesting things with this. The other 20% of the game are the boss fights that come into the "real world" while you are playing the game.

The only thing I liked about 1989 more is the initial boss fight, And that is because it caught me off guard with the AR aspect. I wish you could share just that aspect of the game.

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