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To improve NBA 2K's simulation of basketball

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Joined: Thu Dec 27, 2018 10:26 pm

To improve NBA 2K's simulation of basketball

Postby Gamerzone » Thu Dec 27, 2018 10:31 pm

VC has exploded into an infestation through the years, and it's a potent lure. Buying particular variations of NBA 2K19 grants bonus VC, an appealing proposition considering that player updates, new hairstyles, clothing and shoes require currency. Spending VC on shoes means less VC to update DJ, and less chance to hold your own in pickup or Pro-Am manners against real-world competition with NBA 2K19 MT Coins.

The slog to earn currency without having to spend real money is money; sneakers operate 1,500 VC and a single player category update asks for 1,200 VC, but you only earn about 600 VC in the typical game. The poking and prodding from VC-related pop-up provides when booting up a brand new 2K19 session irritates further. The microtransactions can be discounted, at least, when in franchise mode, one of those few components of NBA 2K19 in which VC is not available.

On the court, various tweaks continue to improve NBA 2K's simulation of basketball. Shots use a sharp new time meter, also in NBA 2K19, the gap between open and contested shots is appropriately significant. Any guardian's hand in the vicinity is very likely to send a jumper off course.

At default settings, fresh AI tweaks enable the opposing crime to maintain possession, using the shot clock to work the ball round. Not only does this seem natural, however, the times of playing only six-minute quarters for sensible outcomes have passed. I adhered to nine to ten minutes each quarter to produce realistic scores at default settings, inching closer to the full 12 minutes of a real game.

To further add to the sense of realism, NBA 2K19 is totally gorgeous in motion. Despite the stellar HDR support, tweaks to character models and textures bring out myriad small details. Beards look better than anyplace else NBA 2K wiki. Additionally, a brand new production package is in place this year, from pregame national anthems to humorous bits from the studio group of Ernie Johnson, Shaquille O'Neal and Kenny Smith. The group's character models require a do-over, but their interactions remain natural. Game comment brings over some familiar lines (Kevin Harlan yields) yet has been advance with guest commentators (from Kobe Bryant into ’96 dunk contest champ Brent Barry).
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Re: To improve NBA 2K's simulation of basketball

Postby Tyler » Thu Dec 27, 2018 10:48 pm

Cool. Thanks.
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To improve NBA 2K's simulation of basketball

Postby bmyoungs » Fri Dec 28, 2018 10:14 pm

Now this dude is full of tips. Great new user

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